------------------------------------------------------------ WEAPON NAME.....ATK.POWER..ATK.%...HOLDERS..AP GROWTH ------------------------------------------------------------ CLOUD - SWORDS _________________________________________________________ Buster Sword...........18......96.....2c Mythril Saber..........23......98.....2c/1s Hardedge...............32......98.....2c/2s Butterfly Edge.........39.....100.....4c Enhance Sword..........43.....107.....8c Organics...............62.....103.....4c/2s Crystal Sword..........76.....105.....6c Force Stealer..........36.....100.....3s........APx2 Rune Blade.............40.....108.....4s........APx2 Murasame...............51.....100.....4c/1s Nail Bat...............70.....100.....none......APx0 Yukiyoshi..............56.....100.....2s Apocalypse.............88.....110.....3s........APx3 Heaven's Cloud.........93.....100.....6s Rangnarok..............97.....105.....6c Ultima Weapon.........100.....110.....8c........APx0
TIFA - GLOVES __________________________________________________________ Leather Glove..........13......99.....1s Metal Knuckle..........18.....102.....2c Mythril Claw...........24.....106.....2c/1s Grand Glove............31.....110.....2c/2s Tiger Fang.............38.....110.....4c Dimond Knuckle.........51.....112.....4c/1s Dragon Claw............62.....114.....4c/2s Crystal Glove..........75.....115.....6c Motor Drive............27.....106.....3s........APx2 Platinum Fist..........30.....108.....4s........APx2 Kaiser Knuckle.........44.....110.....2c/6s Work Glove.............68.....114.....none Powersoul..............28.....106.....4s........APx2 Master Fist............38.....106.....6s God's Hand.............86.....255.....4c Premium Heart..........99.....112.....8c........APx0 The Powersoul will power-up when Tifa is in critical condition (i.e. near death). The Master Fist will power-up when Tifa is suffering from a status ailment.
BARRET - CANNONS _______________________________________________________ Gatling Gun............14......97.....1s Assault Gun............17......98.....2c Cannon Ball............23......98.....2c/1s Atomic Scissors........32......99.....2c/2s Heavy Vulcan...........39.....100.....4c Chainsaw...............52.....100.....4c/1s Microlaser.............63.....101.....4c/2s A*M Cannon.............77.....103.....6c W Machine Gun..........30.....100.....3s........APx2 Drill Arm..............37......97.....4s........APx2 Solid Bazooka..........61.....100.....8c Rocket Punch...........60.....110.....none Enemy Launcher.........35.....100.....2c/3s Pile Banger............90......80.....6c........APx0 Max Ray................97......98.....6c Missing Score..........98.....108.....8c........APx0 The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser, A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher, Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row. RED 13 - COMBS _________________________________________________________ Mythril Clip...........24.....100.....2c/1s Diamond Pin............33.....102.....2c/2s Silver Barrette........40.....110.....4c Gold Barrette..........50.....104.....4c/1s Adaman Clip............60.....106.....4c/2s Crystal Comb...........76.....108.....6c Magic Comb.............37.....100.....3s........APx2 Plus Barrette..........39.....104.....4s........APx2 Centclip...............58.....108.....8s Hairpin................57.....120.....none Seraph Comb............68.....110.....4s Behimoth Horn..........91.....75......6s Spring Gun Clip........87.....100.....6c Limited Moon...........93.....114.....8c.......APx0 The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles.
AERIS - RODS __________________________________________________________ Guard Stick............12......99.....1s Mythril Rod............16.....100.....2c Full Metal Staff.......22.....100.....2c/1s Striking Staff.........32.....100.....2c/2s Prism Staff............40.....105.....4c Aurora Rod.............51.....110.....4c/1s Wizard Staff...........28.....100.....3s........APx2 Wizer Staff............33.....100.....4s........APx2 Fairy Tale.............37.....103.....7s Umbrella...............58.....118.....none Princess Guard.........52.....111.....6c/1s The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS _________________________________________________________ Spear..................44......97.....2c/2s Slash Lance............56......98.....4c/1s Trident................60.....105.....6s Mast Axe...............64......99.....4c/2s Partisan...............78.....100.....6c Viper Halberd..........58.....102.....4s........APx2 Javelin................62.....104.....4c/1s.....APx2 Grow Lance.............78.....102.....6c Mop....................68.....118.....none Dragoon Lance..........66.....100.....8s Scimitar...............86.....102.....2c........APx3 Flayer................100.....100.....6s Spirit Lance...........92.....112.....4c Venus Gospel...........97.....103.....8c........APx0
YUFFIE - SHURIKEN ______________________________________________________ 4-point Shuriken.......23.....100.....2c/1s Boomerang..............30.....101.....2c/2s Pinwheel...............37.....104.....4c Razor Ring.............49.....105.....4c/1s Hawk Eye...............61.....107.....4c/2s Crystal Cross..........74.....110.....6c Wind Slash.............30.....103.....3s........APx2 Twin Viper.............36.....108.....4s........APx2 Spiral Shuriken........68.....110.....2c/6s Superball..............68.....120.....none Magic Shuriken.........64.....113.....3s Rising Sun.............68.....108.....4c........APx2 Oritsuru...............90.....116.....4c/4s Conformer..............96.....112.....8c........APx0 Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons.
CAIT SITH - M-PHONES _________________________________________________ Yellow M-phone.........36.....100.....2c/2s Green M-phone..........41.....100.....4c Blue M-phone...........48.....100.....4c/1s Red M-phone............60.....100.....4c/2s Crystal M-phone........74.....100.....6c White M-phone..........35.....102.....3s........APx2 Black M-phone..........31.....104.....4s........APx2 Silver M-phone.........28.....106.....8s Trumpet Shell..........68.....118.....none Gold M-phone...........58.....103.....8c Battle Trumpet.........95......95.....6c........APx0 Starlight Phone........88.....102.....8c HP Shout...............95.....110.....8c........APx0
VINCENT - GUNS _________________________________________________________ Quicksilver............38.....110.....2c/2s Shotgun................48.....112.....4c Shortbarrel............51.....118.....4c/1s Lariat.................64.....120.....4c/2s Winchester.............73.....120.....6c Peacemaker.............38.....118.....2c/1s.....APx2 Buntline...............48.....124.....4c........APx2 Long Barrel R..........66.....255.....8c Silver Rifle...........62.....120.....none Sniper CR..............42.....255.....4c Supershot ST...........97.....120.....6c........APx0 Outsider...............80.....120.....4c/4s Death Penalty..........99.....115.....8c........APx0 Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons.
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