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Final Fantasy VII Haven
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Final Fantasy IX Info
Characters
Chocobos
Materia
Weapons and Items
Emerald and Ruby Weapons
Accessories and Armor
Worldmap
Walkthrough
Enemy Skills

Weapons and Items

Items

------------------------------------------------------------
ITEM NAME-----------RANGE- EFFECT WHEN USED
------------------------------------------------------------

Potion----------------1- Restores 100 HP
Hi-Potion-------------1- Restores 500 HP
X-Potion--------------1- Restores all lost HP
Ether-----------------1- Restores 100 MP
Turbo Ether-----------1- Restores all lost MP
Elixir----------------1- Restores all lost HP/MP
Megalixir-------------A- Restores all lost HP/MP
Phoenix Down----------1- Revive with 1/10th HP
Antidote--------------1- Cures 'Poison' status
Soft------------------1- Cures 'Petrify' status
Maiden's Kiss---------1- Cures 'Toad' status
Cornucopia------------1- Cures 'Minimum' status
Echo Screen-----------1- Cures 'Sleepel' status
Hyper-----------------1- Causes 'Fury' and 'Sadness'
Tranquilizer----------1- Causes 'Sadness' and'Fury'
Remedy----------------1- Cures any status ailment
Smoke Bomb------------A- Escape from battle
Speed Drink-----------1- Casts 'Haste'
Hero Drink------------1- Casts 'Mighty Guard'
Vaccine---------------1- Prevents status ailments
Grenade---------------1- Minor special damage
Shrapnel--------------1- Medium fire damage
Right arm-------------1- Heavy special damage
Hourglass-------------A- Casts 'Stop'
Kiss of Death---------A- Same effect as 'All Over'
Spider Web------------A- Casts 'Slow'
Dream Powder----------A- Casts 'Sleepel'
Mute Mask-------------A- Casts 'Silence'
War Gong--------------A- Casts 'Berserk'
Loco weed-------------A- Casts 'Confuse'
Fire Fang-------------A- Casts 'Fire 2'
Fire Veil-------------A- Casts 'Fire 3'
Antarctic Wind--------A- Casts 'Ice 2'
Ice Crystal-----------A- Casts 'Ice 3'
Bolt Plume------------A- Casts 'Bolt 2'
Swift Bolt------------A- Casts 'Bolt 3'
Earth Drum------------A- Casts 'Quake 2'
Earth Mallet----------A- Casts 'Quake 3'
Hazardous Waste-------A- Casts 'Bio 2'
M-Tentacles-----------A- Casts 'Bio 3'
Stardust--------------A- Casts 'Comet 2'
Vampire Fang----------1- Gain HP stolen from target
Ghost Hand------------1- Gain MP stolen from target
Vagyrisk Claw---------1- Causes 'Petrify'
Light Curtain---------A- Casts 'Barrier'
Lunar Curtain---------A- Casts 'MBarrier'
Mirror----------------A- Casts 'Reflect'
Holy Torch------------A- Casts 'Dispel'
Bird Feather----------A- Inflicts Wind damage
Dragon Scales---------A- Casts 'Aqua Breath'
Imapler---------------1- Casts 'Toad'
Shrivel---------------A- Casts 'Minimum'
Eye drop--------------1- Cures 'Dark' status
Molotov---------------1- Causes fire damage
S-mine----------------1- Medium special damage
8inch Cannon----------1- Heavy special damage
Graviball-------------1- Casts 'Demi'
T/S Bomb--------------1- Casts 'Demi 2'
Ink-------------------1- Causes 'Dark'
Dazers----------------1- Causes 'Paralysis'
Dragon Fang-----------A- Causes lightning damage
Cauldron--------------1- Casts 'Smelly Breath'
Sylkis Greens---------C- Speed, Stamina, Appearance Up
Reagan Greens---------C- Stamina Up
Mimett Greens---------C- (no effect)*
Cureil Greens---------C- Stamina Up
Pahsana Greens--------C- Appearance Up
Tantal Greens---------C- Stamina and Appearance Up
Krakka Greens---------C- Appearance Up
Gysahl Greens---------C- Stamina Up
Tent------------------A- Restores all HP/MP
Power Source----------1- 'Power' up by one point
Guard Source----------1- 'Guard' up by one point
Magic Source----------1- 'Magic' up by one point
Mind Source-----------1- 'Mind' up by one point
Speed Source----------1- 'Speed' up by one point
Luck Source-----------1- 'Luck' up by one point
Zeio Nut---------------- Used to breed chocobos
Carob Nut--------------- Used to breed chocobos
Porov Nut--------------- Used to breed chocobos
Pram Nut---------------- Used to breed chocobos
Lasan Nut--------------- Used to breed chocobos
Saraha Nut-------------- Used to breed chocobos
Luchile Nut------------- Used to breed chocobos
Pipio Nut--------------- Used to breed chocobos
Battery----------------- Used in Midgar, Disc One
Tissue------------------ (no purpose)
OmniSlash-------------M- Lv.4 Limit Break - Cloud
Catastrophe-----------M- Lv.4 Limit Break - Barret
Final Heaven----------M- Lv.4 Limit Break - Tifa
Great Gospel----------M- Lv.4 Limit Break - Aeris
Cosmo Memory----------M- Lv.4 Limit Break - Red 13
All Creation----------M- Lv.4 Limit Break - Yuffie
Chaos-----------------M- Lv.4 Limit Break - Vincent
Highwind--------------M- Lv.4 Limit Break - Cid
1/35 soldier------------ Part of a set of twelve.
Super Sweeper----------- (no purpose)
Masamune Blade---------- (no purpose)
Save Crystal------------ Make a Save Point in Crater
Fight Diary------------- (no purpose)
Autograph--------------- (no purpose)
Gambler----------------- (no purpose)
Earth Harp-------------- Trade for the Master Materias
Desert Rose------------- Trade for the Gold Chocobo
Guide Book-------------- Trade for the Underwater Materia

1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.

Weapons

------------------------------------------------------------
WEAPON NAME.....ATK.POWER..ATK.%...HOLDERS..AP GROWTH
------------------------------------------------------------

CLOUD - SWORDS _________________________________________________________

Buster Sword...........18......96.....2c
Mythril Saber..........23......98.....2c/1s
Hardedge...............32......98.....2c/2s
Butterfly Edge.........39.....100.....4c
Enhance Sword..........43.....107.....8c
Organics...............62.....103.....4c/2s
Crystal Sword..........76.....105.....6c
Force Stealer..........36.....100.....3s........APx2
Rune Blade.............40.....108.....4s........APx2
Murasame...............51.....100.....4c/1s
Nail Bat...............70.....100.....none......APx0
Yukiyoshi..............56.....100.....2s
Apocalypse.............88.....110.....3s........APx3
Heaven's Cloud.........93.....100.....6s
Rangnarok..............97.....105.....6c
Ultima Weapon.........100.....110.....8c........APx0


TIFA - GLOVES __________________________________________________________

Leather Glove..........13......99.....1s
Metal Knuckle..........18.....102.....2c
Mythril Claw...........24.....106.....2c/1s
Grand Glove............31.....110.....2c/2s
Tiger Fang.............38.....110.....4c
Dimond Knuckle.........51.....112.....4c/1s
Dragon Claw............62.....114.....4c/2s
Crystal Glove..........75.....115.....6c
Motor Drive............27.....106.....3s........APx2
Platinum Fist..........30.....108.....4s........APx2
Kaiser Knuckle.........44.....110.....2c/6s
Work Glove.............68.....114.....none
Powersoul..............28.....106.....4s........APx2
Master Fist............38.....106.....6s
God's Hand.............86.....255.....4c
Premium Heart..........99.....112.....8c........APx0

The Powersoul will power-up when Tifa is in critical condition (i.e. near death).

The Master Fist will power-up when Tifa is suffering from a status ailment.



BARRET - CANNONS _______________________________________________________

Gatling Gun............14......97.....1s
Assault Gun............17......98.....2c
Cannon Ball............23......98.....2c/1s
Atomic Scissors........32......99.....2c/2s
Heavy Vulcan...........39.....100.....4c
Chainsaw...............52.....100.....4c/1s
Microlaser.............63.....101.....4c/2s
A*M Cannon.............77.....103.....6c
W Machine Gun..........30.....100.....3s........APx2
Drill Arm..............37......97.....4s........APx2
Solid Bazooka..........61.....100.....8c
Rocket Punch...........60.....110.....none
Enemy Launcher.........35.....100.....2c/3s
Pile Banger............90......80.....6c........APx0
Max Ray................97......98.....6c
Missing Score..........98.....108.....8c........APx0

The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser, A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher, Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row.

RED 13 - COMBS _________________________________________________________

Mythril Clip...........24.....100.....2c/1s
Diamond Pin............33.....102.....2c/2s
Silver Barrette........40.....110.....4c
Gold Barrette..........50.....104.....4c/1s
Adaman Clip............60.....106.....4c/2s
Crystal Comb...........76.....108.....6c
Magic Comb.............37.....100.....3s........APx2
Plus Barrette..........39.....104.....4s........APx2
Centclip...............58.....108.....8s
Hairpin................57.....120.....none
Seraph Comb............68.....110.....4s
Behimoth Horn..........91.....75......6s
Spring Gun Clip........87.....100.....6c
Limited Moon...........93.....114.....8c.......APx0

The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles.



AERIS - RODS __________________________________________________________

Guard Stick............12......99.....1s
Mythril Rod............16.....100.....2c
Full Metal Staff.......22.....100.....2c/1s
Striking Staff.........32.....100.....2c/2s
Prism Staff............40.....105.....4c
Aurora Rod.............51.....110.....4c/1s
Wizard Staff...........28.....100.....3s........APx2
Wizer Staff............33.....100.....4s........APx2
Fairy Tale.............37.....103.....7s
Umbrella...............58.....118.....none
Princess Guard.........52.....111.....6c/1s

The Princess Guard (should) power-up when protecting an ally. (NSS)



CID - POLEARMS _________________________________________________________

Spear..................44......97.....2c/2s
Slash Lance............56......98.....4c/1s
Trident................60.....105.....6s
Mast Axe...............64......99.....4c/2s
Partisan...............78.....100.....6c
Viper Halberd..........58.....102.....4s........APx2
Javelin................62.....104.....4c/1s.....APx2
Grow Lance.............78.....102.....6c
Mop....................68.....118.....none
Dragoon Lance..........66.....100.....8s
Scimitar...............86.....102.....2c........APx3
Flayer................100.....100.....6s
Spirit Lance...........92.....112.....4c
Venus Gospel...........97.....103.....8c........APx0


YUFFIE - SHURIKEN ______________________________________________________

4-point Shuriken.......23.....100.....2c/1s
Boomerang..............30.....101.....2c/2s
Pinwheel...............37.....104.....4c
Razor Ring.............49.....105.....4c/1s
Hawk Eye...............61.....107.....4c/2s
Crystal Cross..........74.....110.....6c
Wind Slash.............30.....103.....3s........APx2
Twin Viper.............36.....108.....4s........APx2
Spiral Shuriken........68.....110.....2c/6s
Superball..............68.....120.....none
Magic Shuriken.........64.....113.....3s
Rising Sun.............68.....108.....4c........APx2
Oritsuru...............90.....116.....4c/4s
Conformer..............96.....112.....8c........APx0

Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons.



CAIT SITH - M-PHONES _________________________________________________

Yellow M-phone.........36.....100.....2c/2s
Green M-phone..........41.....100.....4c
Blue M-phone...........48.....100.....4c/1s
Red M-phone............60.....100.....4c/2s
Crystal M-phone........74.....100.....6c
White M-phone..........35.....102.....3s........APx2
Black M-phone..........31.....104.....4s........APx2
Silver M-phone.........28.....106.....8s
Trumpet Shell..........68.....118.....none
Gold M-phone...........58.....103.....8c
Battle Trumpet.........95......95.....6c........APx0
Starlight Phone........88.....102.....8c
HP Shout...............95.....110.....8c........APx0


VINCENT - GUNS _________________________________________________________

Quicksilver............38.....110.....2c/2s
Shotgun................48.....112.....4c
Shortbarrel............51.....118.....4c/1s
Lariat.................64.....120.....4c/2s
Winchester.............73.....120.....6c
Peacemaker.............38.....118.....2c/1s.....APx2
Buntline...............48.....124.....4c........APx2
Long Barrel R..........66.....255.....8c
Silver Rifle...........62.....120.....none
Sniper CR..............42.....255.....4c
Supershot ST...........97.....120.....6c........APx0
Outsider...............80.....120.....4c/4s
Death Penalty..........99.....115.....8c........APx0

Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons.



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